Design Thinking
Timelines
Design Thinking practices evolve into fitting the desired outcome that is needed to move the product or idea forward. While timelines should always be adaptive, it is important to map out the different pivot points necessary to reach a product that is ready for release.
Below is an example of a timeline for a project proposal redesign. The purpose of the timeline was to design a new iteration to improve for gaps areas that existed at the beginning of the design process.
Sessions
Facilitating a session is a craft that requires both science and art. While the art can only be experienced, the science has to be carefully designed to account for all variables that could potentially happen in session.
Below is an example of a session with the goal of the session was to go from ten potential prototypes to a single prototype without losing people’s confidence in the end product.
Products
At the end of the day the timeline and sessions are only as useful as the products that are developed. Design Thinking is forgiving in that it is iterative, but products still need to be evaluated.
Below is a link to the Product Development and User Experience page to display a few of the products that are the result of design series that I have created and facilitated.
Learning & Development
Scope & Sequence
To make sure that Learning & Development is happening with children or adults, it’s important to map out and understand how the different content builds upon itself to achieve the final outcome.
Below is a draft Scope & Sequence (Spanish Version) that I designed for a vocational-skills based curriculum for High School students in Nicaragua.
Trainings
Training sessions are the opportunity to introduce new material that can later be referred to in individualized coaching. The purpose of a training sessions is to shift mindsets and create additional capacity for the participants.
Below is an example session that I created and delivered to Peace Corps Volunteers in Nicaragua on how to design and facilitate a Training Session.
Teacher’s Guide
The purpose of designing a training, class or curriculum is to make sure that the learning can continue and that there’s fidelity to the theory behind the work. In order to encourage fidelity, we have designed workshops with execution in mind. Creating a Teacher’s Guide, it allows a single training or a full curriculum to be implemented.
Below is a draft of a Teacher’s Guide (Spanish Version) that I co-created for a vocational-skills based curriculum for High School students in Nicaragua.